
IGotNext
IGotNext is a live social network linking strangers for gaming across various Nintendo titles, matching players with personal matchmakers.

2 weeks
time to market
40%
Budget savings
Challenges
Strict time constraints
We considered all the desired features and chose the most important ones. Glitch Creative Labs also saved us some time. They created beautiful graphics for the app, including the logo and app store marketing materials. Within 2 weeks, we had built the app with core functionality.
Filtered online players list
In this list, users are separated by games, skill level, and visibility settings. To implement instant updates for these filters we use Redis (an in-memory key-value database) and socket connections.
Real-time gamers connections
When the invite is sent, a 60-second timer is activated. Users have to make a decision whether to accept or decline the request, so it was extremely important to display immediate notifications for both users. We used Google Firebase under the hood to guarantee 95% of push notifications are delivered within 250 milliseconds.

ProductCrafters are the best development team we've ever worked with personally. Theyโve been awesome, every step of the way. I highly recommend them.
Devon Smittkamp
CEO at Glitch Creative Labs
Features


Real-time connection
We've introduced a real-time connection feature enabling users to invite online gamers to join a game. Invitations trigger a 1-minute timer. Upon receiving an invitation, users have the option to accept or decline. Accepted invitations reveal each user's Nintendo IDs for further interaction.


Gaming Lobbies
To provide users with the possibility to find teammates or rivals among different games, we implemented the multiple game lobby. We designed the project architecture to allow an unlimited number of games to be added.


Skill Level Filters
We integrated a search that makes it possible to search by skill level. The search system makes the process of choosing a rival or a team member much more convenient.


Real-time connection
We've introduced a real-time connection feature enabling users to invite online gamers to join a game. Invitations trigger a 1-minute timer. Upon receiving an invitation, users have the option to accept or decline. Accepted invitations reveal each user's Nintendo IDs for further interaction.


Gaming Lobbies
To provide users with the possibility to find teammates or rivals among different games, we implemented the multiple game lobby. We designed the project architecture to allow an unlimited number of games to be added.
Technologies
React-Native
Redux
Node.Js
AWS
Mongo
Redis
Socket