IGotNext mobile app showing gaming lobby interface on smartphones


Gaming Social Network for Nintendo Players

IGotNext connects Nintendo gamers in real-time across multiple titles, matching players by skill level with 60-second invite timers. Built from concept to dual-platform launch in 2 weeks, saving 40% versus traditional development.

Gaming & Social

Mobile App Development

MVP Development

Real-time Systems

About the Client

IGotNext

A creative agency and game development studio founded by entrepreneur Devon Smittkamp. Glitch Creative Labs builds digital experiences at the intersection of gaming, social networking, and mobile technology, specializing in identifying ecosystem gaps and rapidly prototyping solutions.
They handled all visual design, app store graphics, and branding in-house — allowing our development team to focus purely on code. This parallel workflow was key to hitting the 2-week timeline. The result: MVP Challenge winner and Product Hunt top 3 product of the day.

Results

2 weeks

Concept to app store

Top 3

Product Hunt product of the day

40%

Budget savings vs traditional

250ms

Push notification delivery

Goal & Outcome

Goal

Millions of Nintendo Switch owners had no easy way to find other players for casual gaming sessions. Discord works if you already know people, but what if you just bought Mario Kart and want to race someone at your skill level right now? Glitch Creative Labs needed a mobile app to solve this — with real-time player matching, skill-based filtering, and instant invites. The catch? Two weeks from kickoff to app store submission for the MVP Challenge competition. Traditional agencies quoted 2-3 months at nearly double the budget.

Outcome

Built a dual-platform mobile app using React Native that shipped to both app stores in 2 weeks. Brutal prioritization kept v1 simple: browse online players, filter by game and skill, send timed invites, exchange Nintendo IDs. Everything else got cut. For real-time updates, we used Redis with WebSocket connections — the filtered player list updates within milliseconds. Push notifications run on Firebase Cloud Messaging (95% delivered within 250ms).
Result: 40% cost savings versus traditional development, MVP Challenge winner, and Product Hunt top 3 product of the day. Our rapid MVP approach — one React Native codebase instead of two native apps, tight scope, zero feature creep — made the impossible timeline possible.

Devon Smittkamp, CEO of Glitch Creative Labs

Devon Smittkamp

CEO

ProductCrafters are the best development team we've ever worked with personally. They've been awesome, every step of the way. I highly recommend them.

5.0

16 reviews

View on Clutch

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Transformation Overview

Before

Traditional Process

Discord game channels
Requires finding servers, joining communities, hoping someone's active
Friend codes only
Can only play with people you already know or manually exchange codes
No skill matching
Get matched with players far above or below your level
Platform fragmentation
Gaming communities scattered across Reddit, Twitter, Discord with no central hub
Delayed responses
Post in community, wait hours for replies, players already offline
After

Digital Solution

Game-specific lobbies
See exactly who's playing your game right now, ready to start
Instant matching
Filter by game and skill level, send invite, get Nintendo ID in under a minute
Skill-based filtering
Match with players at your experience level for balanced, fun games
Unified mobile app
One place to find Nintendo players across all supported titles
60-second invites
Countdown timer creates urgency — accept, decline, or move on quickly

Process Flow

01

Scope Lock

Defined MVP scope through feature prioritization, focusing only on core functionality like game lobbies, skill filters, timed invites, and Nintendo ID exchange.

02

Technical Architecture

Designed real-time infrastructure using Redis, WebSockets, and push notifications, validating the approach early with proof-of-concept implementations.

03

Parallel Development

Executed simultaneous backend and frontend development with continuous integration, building core features and real-time functionality efficiently.

04

Testing & Launch

Conducted QA, performance testing, and app store submissions, delivering a working product to beta users within just over two weeks.

Under the Hood

Mobile & Frontend

Cross-platform mobile and frontend technologies used to build fast, interactive, and real-time user interfaces.

React Native

React Native

Redux

Redux

Backend & Real-Time Layer

Backend services and real-time communication technologies enabling matchmaking, live updates, and scalable logic.

Node.js

Node.js

Socket.io

Socket.io

Redis

Redis

Database & Infrastructure

Reliable data storage and cloud infrastructure ensuring scalability, performance, and availability.

MongoDB

MongoDB

AWS

AWS

FaQ

How did you build a gaming social app in just 2 weeks?

We focused strictly on core features like player matching, real-time invites, and skill-based filtering, cutting everything else from MVP scope. Parallel work with the design team allowed rapid development and delivery within 14 days.

What makes this app different from Discord or similar platforms?

Unlike community platforms, this app is built for instant matchmaking. Users can quickly find players by game and skill level, send invites, and start playing within minutes without unnecessary complexity.

How do real-time invites work technically?

Real-time invites use push notifications combined with WebSocket connections. A countdown timer ensures fast responses, while in-memory data stores enable instant updates to player availability and status.

Can you expand the app to support more games?

Yes, the system is built with a modular architecture, allowing new games to be added through configuration without requiring major code changes.

Why use React Native instead of separate native apps?

React Native enables faster development and lower costs by sharing a single codebase across iOS and Android, while still delivering strong performance for real-time features.

How do you handle inaccurate skill level inputs?

Initial skill levels are self-reported, but users naturally adjust based on interactions. Future enhancements can include verified data integrations for more accurate matchmaking.

What was the biggest technical challenge?

Building a real-time filtered player list required instant updates across many users. This was solved using in-memory data storage and real-time communication channels for fast synchronization.

Do users see each other’s IDs before accepting invites?

No, IDs are shared only after both users accept the match, ensuring privacy and preventing misuse while keeping interactions focused on gameplay.

How was development cost optimized?

Cost savings came from using a cross-platform framework, limiting MVP scope, leveraging existing expertise in real-time systems, and avoiding unnecessary iterations.

Is the app still active?

The app was delivered as a production-ready solution. Ongoing availability depends on business decisions made after launch.

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Oleg Kalyta

Oleg Kalyta

Founder & AI Lead
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Oleg Kalyta

Oleg Kalyta

Founder