
Gaming Social Network for Nintendo Players
IGotNext connects Nintendo gamers in real-time across multiple titles, matching players by skill level with 60-second invite timers. Built from concept to dual-platform launch in 2 weeks, saving 40% versus traditional development.
🎯The Challenge
Millions of Nintendo Switch owners had no easy way to find other players for casual gaming sessions. Discord works if you already know people, but what if you just bought Mario Kart and want to race someone at your skill level right now? Glitch Creative Labs needed a mobile app to solve this — with real-time player matching, skill-based filtering, and instant invites. The catch? Two weeks from kickoff to app store submission for the MVP Challenge competition. Traditional agencies quoted 2-3 months at nearly double the budget.
💡Our Solution
Built a dual-platform mobile app using React Native that shipped to both app stores in 2 weeks. Brutal prioritization kept v1 simple: browse online players, filter by game and skill, send timed invites, exchange Nintendo IDs. Everything else got cut. For real-time updates, we used Redis with WebSocket connections — the filtered player list updates within milliseconds. Push notifications run on Firebase Cloud Messaging (95% delivered within 250ms).
Result: 40% cost savings versus traditional development, MVP Challenge winner, and Product Hunt top 3 product of the day. Our rapid MVP approach — one React Native codebase instead of two native apps, tight scope, zero feature creep — made the impossible timeline possible.
From Fragmented Communities to Instant Matching
Before IGotNext, Nintendo players faced a frustrating paradox: millions of people owned the same games, but finding someone to play with right now required jumping through multiple hoops. Post in Discord, check Reddit threads, tweet with hashtags, hope someone responds before you give up. IGotNext stripped away all that friction.
Transformation Overview
Traditional Process
Digital Solution
About the Client
Glitch Creative Labs
A creative agency and game development studio founded by entrepreneur Devon Smittkamp. Glitch Creative Labs builds digital experiences at the intersection of gaming, social networking, and mobile technology, specializing in identifying ecosystem gaps and rapidly prototyping solutions.
They handled all visual design, app store graphics, and branding in-house — allowing our development team to focus purely on code. This parallel workflow was key to hitting the 2-week timeline. The result: MVP Challenge winner and Product Hunt top 3 product of the day.
By the Numbers
- MVP ChallengeWinner of startup competition
- Top 3Product Hunt product of the day
- Dual platformiOS and Android simultaneous launch
- Sub-secondReal-time player list updates

ProductCrafters are the best development team we've ever worked with personally. They've been awesome, every step of the way. I highly recommend them.Discuss My Gaming App
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How We Delivered in 2 Weeks
The timeline sounds impossible until you see the process. We didn't cut corners — we cut scope. Every feature got the ruthless question: does this block v1 launch? If the answer was no, it went into the backlog for v2. Here's how we spent those 14 days:
Application Process Flow
Scope Lock
Feature prioritization workshop
Spent day 1 ruthlessly cutting features. We listed everything Glitch Creative Labs wanted, then marked what was absolutely required for v1 versus what could wait for v2. Final v1 scope: game lobbies, skill filters, timed invites, Nintendo ID exchange. That's it. Everything else went into the backlog. This discipline is what made 2 weeks possible.
Technical Architecture
Real-time infrastructure design
Days 2-3 were spent designing the real-time system. We knew Redis would handle the online player state, Firebase Cloud Messaging for push notifications, and WebSockets for in-app updates. Built proof-of-concept for the filtered player list to validate the approach before writing production code. Two days of planning saved a week of rework.
Parallel Development
Backend and frontend simultaneously
Days 4-10 were heads-down coding. One developer built the Node.js backend (game lobbies, matching logic, invite timers). Another built the React Native frontend (screens, navigation, real-time updates). We integrated continuously — merging code multiple times daily instead of waiting until the end. Glitch Creative Labs delivered finalized screens as we coded.
Testing & Launch
QA and app store submission
Days 11-14 were testing and polish. We ran through every user flow, tested on multiple devices, verified push notifications worked reliably, and stress-tested the real-time filtering with simulated load. Submitted to both app stores on day 14. First beta users were playing within 16 days of project kickoff.
Key Features
Every feature was designed around one goal: get players matched and gaming as fast as possible. No bloat, no unnecessary steps, just the core mechanics that make the app valuable.
Technologies Used
We chose proven technologies that work well together and have strong community support. React Native gave us dual-platform deployment from a single codebase. Redis handled real-time state management for instant filtering. Firebase Cloud Messaging ensured reliable push notifications with minimal latency. Nothing experimental — just battle-tested tools used properly.
Technologies
React Native
Redux
Node.js
MongoDB
Redis
Socket.io
AWS
Frequently Asked Questions
FaQ

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